
Google SketchUp Cookbook: Practical Recipes and Essential Techniques by Bonnie RoskesĪbout the book: As the first book for intermediate and advanced users of Google SketchUp, this Cookbook goes beyond the basics to explore the complex features and tools that design professionals use. Daniel also consults on SketchUp tools and future SketchUp developments to meet the needs of landscape architects and architects, and helps Beta test SketchUp releases.
#SKETCHUP 2016 FOR DUMMIES PROFESSIONAL#
Developed around the needs of intermediate professional users and their workflows, this book provides practical all-around coaching on using SketchUp specifically for modeling site plans.Ībout the author: Daniel Tal, RLA, ASLA, is a licensed practicing landscape architect in Denver, Colorado, and a Google SketchUp specialist who conducts workshops and seminars on SketchUp for landscape architects and architects. All graphics have been updated to reflect the current SketchUp interface and menus, and the third part of the book includes all-new content featuring the use of new grade and terrain extensions.
#SKETCHUP 2016 FOR DUMMIES SOFTWARE#
This new second edition has been revised to align with the latest software updates, with detailed instruction on using the newest terrain modeling tools and the newly available extensions and plug-ins. Step-by-step tutorials walk you through basic to advanced processes, with expert guidance toward best practices, customization, organization, and presentation. SketchUp for Site Design: A Guide to Modeling Site Plans, Terrain, and Architecture 2nd Edition by Daniel TalĪbout the book: SketchUp for Site Design is the definitive guide to SketchUp for landscape architects and other site design professionals. He works as a book editor and lives near Nottingham, England. He has a degree in Computer Aided Product Design from Nottingham Trent University, and is the author of SketchUp for Architectural Visualization: Beginner's Guide.

It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.Ībout the author: Robin de Jongh worked for many years as a Design Engineer and 3D modeler, and was an early advocate of SketchUp.

This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine.

Google SketchUp for Game Design by Robin de JonghĪbout the book: The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures.
